![]() By holding down the left trigger, you can bring up a context-sensitive icon that will allow you to place your men wherever you need them most, or have them suppress or attack your foes. The developers haven't done anything to change the first game's command system, and that's just fine with us, as it's one of the best gameplay mechanics ever to hit the FPS genre. While this is remedied in the second half of the game, we hope that the next game in the series will introduce some new characters and situations. Although it's a cool storytelling technique in some ways, it tends to give the proceedings a "been there, done that" vibe. ![]() In fact, the early missions in the game are strikingly similar to those found in the first game, as you're simply seeing things from a different point of view. If that name sounds familiar, it should: he's the character you played in Road to Hill 30. Crossing paths with old friends is a theme in the game, as you'll run into soldiers like Matt Baker on numerous occasions. Joe "Red" Hartsock, a character that was introduced in the first title. While there's no denying that the game is outstanding, one can't help but wonder if it's too soon for a sequel.Įarned in Blood tells the story of Sgt. ![]() Now, merely 8 months after the game hit stores shelves, Ubisoft is releasing a sequel entitled Brothers in Arms: Earned in Blood. The game somehow managed to give the stagnating WWII genre a much-needed shot in the arm by introducing a powerful (yet surprisingly easy-to-use) command system, allowing you to perform complex troop maneuvers in battle. When it was released earlier this year, Gearbox Software's Brothers in Arms: Road to Hill 30 was lauded by critics and gamers alike as one of the most innovative first-person shooters in years.
0 Comments
Leave a Reply. |